timonielsen*000

TIMONIELSENcreative technologist

Engineering intelligence. Framing light.

Data science, ML & AI architecture — composed with the eye of a photographer and the pace of a film cut.

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01

What I do

One practice, two languages — mathematics and light. No decks. Working systems and finished frames.

01

Data Science & Statistics

Rigorous inference over hype. Experimental design, causal modelling and statistics that survive contact with production data.

  • Causal Inference
  • Bayesian Methods
  • Experimentation
02

ML & AI Architecture

End-to-end intelligence pipelines — from feature stores and training infrastructure to low-latency inference at the edge.

  • LLM Systems
  • MLOps
  • Realtime Inference
03

Photography & Film

A photographer’s eye applied to systems, and an engineer’s discipline applied to the frame. Stills, motion, colour.

  • Editorial
  • Cinematography
  • Colour Grading
04

Interactive Design

GPU-accelerated web experiences. Shaders, scroll choreography and typography treated as an engineering material.

  • WebGL / GLSL
  • Motion Design
  • Art Direction
02

Selected work

Systems in production, frames in print. Metrics are the aesthetic.

03

How I work

Three moves. No theatre.

01

Frame

Every system starts as a question. I scope the signal, the constraint and the audience before a single line ships.

02

Model

Statistics first, architecture second, aesthetics always. Prototypes become pipelines; moodboards become shaders.

03

Ship

Production is the medium. Observable, versioned, fast on a phone in the field — not just on a workstation.

05

Toolkit