Data Science & Statistics
Rigorous inference over hype. Experimental design, causal modelling and statistics that survive contact with production data.
One practice, two languages — mathematics and light. No decks. Working systems and finished frames.
Rigorous inference over hype. Experimental design, causal modelling and statistics that survive contact with production data.
End-to-end intelligence pipelines — from feature stores and training infrastructure to low-latency inference at the edge.
A photographer’s eye applied to systems, and an engineer’s discipline applied to the frame. Stills, motion, colour.
GPU-accelerated web experiences. Shaders, scroll choreography and typography treated as an engineering material.
Systems in production, frames in print. Metrics are the aesthetic.
Three moves. No theatre.
Every system starts as a question. I scope the signal, the constraint and the audience before a single line ships.
Statistics first, architecture second, aesthetics always. Prototypes become pipelines; moodboards become shaders.
Production is the medium. Observable, versioned, fast on a phone in the field — not just on a workstation.
Stills between systems — 35mm, digital, latent.